

While this was done to show the developer’s commitment to listening to user feedback, there are other ways of doing it than rebranding a game due to a minor seasonal update. Super People was relaunched and rebranded as Super People 2 less than 2.5 months after its launch in October 2022. Bots deliberately run into the storm and despawn.Engaging in mock battles with other bots that last several minutes, with neither side landing a killing blow.Making no effort to avoid a speeding vehicle and firing only one or two rounds at my car as I approached them.Turning their back to me after firing a single shot and then proceeding not to move/fight back until I kill them.Engaging in a firefight with invisible foes, including emptying multiple clips and using superpowers.Refused to engage me, even when we were stood metres apart and well within the range of even short-range weapons.Emptying an entire clip and missed every shot, even as I stood perfectly still in front of them.While I wish I could say that was the only example of bad programming, bots continued to act in strange and erratic ways the more I played, including but not limited to: To make matters worse, in both of these matches, the AI only managed to hit me twice, and both times it was a low-powered glancing hit that barely dented my health bar (around 5%) before the bot disengaged and waited for me to return fire. Just today, I played several matches during off-peak times and was placed in lobbies where it appeared I was the only human player (in a 40-player lobby), and I had never been more bored, having killed 20 bots while solo queuing squads and around 17 bots in a solo match. I believe incorporating bots into battle royale games helps to encourage new and casual players while ensuring near-instant matchmaking times for less popular regions however, bots must be challenging for this to work, and Super People 2’s bots don’t pass muster. Super People suffers from trying to be too many different things at once and, as a result, fails at all of them.
